Game Sound Designer
As long as I can remember I've always loved video games and audio.
My name is Roman Perry and I've been designing sounds for 15 years, getting my start doing the sound effects for my high school theater productions. Since then I've explored the world of audio for film, sound design for music productions, podcasting, and more recently: game audio.
Currently I am a teacher and mentor at Icon Collective College of Music in Burbank, CA. I teach classes on Ableton, Synthesis, and Music Production.
I am always taking on new projects as a game sound designer with the aim of further sharpening my skillset. I am confident with my years of experience in audio I can bring the world of your game to life.
IGPS: Intergalactic Postal Service
Godot Wild Jam #34
Ranked #3 out of 77 in Audio
IGPS is a space shooter where you have to deliver packages to destinations across the galaxy. Throughout the game you have to avoid asteroids, blow up enemies, and upgrade your ship. Sounds created included weapons, ship engines, and UI.
GWJ - 033: [REDACTED]
Godot Wild Jam #33
Ranked #2 out of 89 in Audio
In this survival horror game you play a lonely scientist struggling to stay alive after a monster has escaped containment. Sounds I designed included a motion sensor, footsteps, and the monster itself.
the sunken place
Ludum Dare 48 - Compo
Ranked 68 out of 3866 in Audio
The sunken place was my first Ludum Dare. I participated in the Compo so I did all of the art, audio, and programming by myself in one weekend.
Dice of Destiny
Godot Wild Jam #32
Dice of Destiny is a dice rolling RPG. You are a nameless champion with one goal: collect the 7 Dice of Destiney. Sounds I designed included dice rolling, UI sounds, and creature voices.